#include "InputManager.h"
#include "Bird.h"
void OnMouseDownManager(int _x, int _y)
{
	if(true)//if mousedown on bird;
	{
		SetBirdStatus(HODING_BIRD);
	}
	else if (false)//if mousedown on UI;
	{

	}
}
void OnMouseUpManager(int _x, int _y)
{

}
void OnMouseMoveManager(int _x, int _y)
{

}